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Bir raycast ya da sweep'e kıyasla, temel bir overlap sorgusu neyi bildiremez?",[153,156,159,162],{"key":154,"text":155},"a","Şeklin hangi katman ya da gruba ait olduğunu",{"key":157,"text":158},"b","Şeklin sabit mi yoksa hareket edebilir mi olduğunu",{"key":160,"text":161},"c","Bir temas noktasını ya da yüzeyin yönünü",{"key":163,"text":164},"d","Şeklin şu an hangi sahnede bulunduğunu","Overlap yalnızca evet\u002Fhayır türünden bir kesişim sorusuna cevap verir; üzerinde ölçüm yapılacak bir yol olmadığından bildirecek bir temas noktası ya da yüzey yönü yoktur. (a), (b) ve (d) overlap'in temelde eksik olduğu şeyle ilgisizdir.",{"id":167,"topic":9,"difficulty":150,"body":168,"options":169,"correct_key":154,"explanation":178},"01a034ec-1104-7bad-9421-a671e42812b8","Bir sweep sorgusu bir raycast'ten temelde nasıl farklıdır?",[170,172,174,176],{"key":154,"text":171},"İnce bir çizgi test etmek yerine gerçek bir hacim şeklini bir yol boyunca hareket ettirir",{"key":157,"text":173},"Yalnızca hiç hareket etmeyen geometriye karşı kullanılabilir",{"key":160,"text":175},"Çarpma noktasında hiçbir zaman yüzey normali döndürmez",{"key":163,"text":177},"Yalnızca sensör tipi hacimleri bulabilir, solid geometriyi asla bulamaz","Raycast kalınlığı olmayan bir çizgiyi test eder; sweep ise gerçek bir şekli uzayda hareket ettirir ve ona ilk değdiği yeri bulur. (b), (c) ve (d) sweep'i yanlış tanımlar.",{"id":180,"topic":9,"difficulty":150,"body":181,"options":182,"correct_key":163,"explanation":191},"01a034ec-1106-72be-860c-ea8441027aae","Bir sorgu varsayılan modda, yolu boyunca birden fazla nesne kendisini engelleyebilecekken hangi tek sonucu bildirir?",[183,185,187,189],{"key":154,"text":184},"Sahne kurulurken ilk yerleştirilen nesneyi",{"key":157,"text":186},"Mesafe karşılaştırması yapmadan seçilen rastgele bir engelleyici nesneyi",{"key":160,"text":188},"Tüm engelleyici nesneleri birden, en uzaktan en yakına",{"key":163,"text":190},"Çarpma mesafesi en küçük olan engelleyici nesneyi","Varsayılan mod en-yakın-çarpma aramasıdır: uygun tüm engelleyiciler arasından mesafesi en küçük olanı bildirir. (a), (b) ve (c) varsayılan olmayan rastgele ya da çok-sonuçlu davranışları tanımlar.",{"id":193,"topic":9,"difficulty":194,"body":195,"options":196,"correct_key":157,"explanation":205},"01a034ec-110c-75f6-ad09-7aac1a6db5a5",2,"Bir sistem yalnızca evet\u002Fhayır cevabına ihtiyaç duyuyor -- bu yolu engelleyen bir şey var mı -- ve hangi nesnenin cevap verdiğiyle ilgilenmiyor. Hangi sorgu modu uygundur ve neden?",[197,199,201,203],{"key":154,"text":198},"En-yakın-hit modu, çünkü oynanış her zaman tek bir en yakın nesneyi bilmelidir",{"key":157,"text":200},"Any-hit modu, çünkü arama ilk uygun sonuçta durabilir",{"key":160,"text":202},"Çoklu-hit modu, çünkü daha fazla sonuç her zaman daha kullanışlıdır",{"key":163,"text":204},"Overlap modu, çünkü erken durmaya izin veren tek mod odur","Any-hit bir performans ipucudur: arama gerçekten en yakın nesneye ihtiyaç duymaz, ilk uygun hit'te durur. (a), (c) ve (d) gereksiz iş ekler ya da erken-durma davranışını yanlış nedene bağlar.",{"id":207,"topic":9,"difficulty":194,"body":208,"options":209,"correct_key":157,"explanation":218},"01a034ec-110e-70fe-b995-de267f3bfe4b","Bir görüş hattı kontrolü küçük dekoratif objeleri yok saymalı ama duvarlar ve mobilyalar tarafından engellenmeli, sorgu döngüsü içinde nesne başına özel mantık olmadan. Standart mekanizma nedir?",[210,212,214,216],{"key":154,"text":211},"Sorguyu çalıştırmadan önce her nesneyi boyutuna göre sıralamak",{"key":157,"text":213},"Nesneleri sorgunun hedefleyebileceği filtre gruplarına atamak",{"key":160,"text":215},"Sorguyu iki kez çalıştırıp prop hit'lerini sonradan elle elemek",{"key":163,"text":217},"Prop'lar menzil dışına çıkana kadar maksimum mesafeyi küçültmek","Filtre grupları, pahalı bir test yapmadan önce sorgunun önemsemediği şekilleri ucuza atlamasını sağlar; bu, kategori-bazlı eleme için tam olarak doğru araçtır. (a), (c) ve (d) sorunu temiz çözmeyen geçici yollardır.",{"id":220,"topic":9,"difficulty":221,"body":222,"options":223,"correct_key":163,"explanation":232},"01a034ec-1114-7860-b7c4-9527ee55f829",3,"Bir karakter, önündekini görmek için kendi göğsünün içindeki bir noktadan ray fırlatıyor. Sorgu sürekli karakterin kendi collider'ını 0 mesafede bildiriyor.\n```text\nresult = raycast(origin = gogusKonumu, yon = ileri, maxDistance = 5.0)\n```\nStandart düzeltme nedir?",[224,226,228,230],{"key":154,"text":225},"Sorun kayboluncaya kadar her karede ray'in başlangıcını rastgeleleştirmek",{"key":157,"text":227},"Karakterin kendi collider'ını kalıcı olarak devre dışı bırakmak",{"key":160,"text":229},"Ray daha ileri gitsin diye maxDistance'ı artırmak",{"key":163,"text":231},"Karakterin kendi collider'larını sorgudan filtreyle çıkarmak","Kendi collider'ının içinden fırlatmak, sorgunun zaten onunla çakışık başladığı anlamına gelir, bu yüzden önce kendisini bildirir; düzeltme mesafeyi değiştirmek ya da başlangıcı rastgeleleştirmek değil, kendi şekillerini aramanın dışında tutmaktır. (b) ve (c) kök nedeni ele almaz, (a) gerçek bir teknik değildir.",{"fields":234,"seniorities":446,"interview_shapes":447,"locales":452,"oauth":454,"question_count":457,"coach_enabled":458,"jd_match_enabled":458},[235,260,280,296,320,333,352,371,393,412,427,437],{"key":236,"name_tr":237,"name_en":237,"sort":150,"specializations":238},"backend","Backend",[239,242,245,248,251,254,257],{"key":240,"name":241,"field":236},"general","Genel",{"key":243,"name":244,"field":236},"go","Go",{"key":246,"name":247,"field":236},"python","Python",{"key":249,"name":250,"field":236},"java","Java",{"key":252,"name":253,"field":236},"csharp","C#\u002F.NET",{"key":255,"name":256,"field":236},"nodejs","Node.js",{"key":258,"name":259,"field":236},"php","PHP",{"key":261,"name_tr":262,"name_en":262,"sort":194,"specializations":263},"frontend","Frontend",[264,265,268,271,274,277],{"key":240,"name":241,"field":261},{"key":266,"name":267,"field":261},"javascript","JavaScript",{"key":269,"name":270,"field":261},"typescript","TypeScript",{"key":272,"name":273,"field":261},"react","React",{"key":275,"name":276,"field":261},"vue","Vue",{"key":278,"name":279,"field":261},"angular","Angular",{"key":281,"name_tr":282,"name_en":282,"sort":221,"specializations":283},"fullstack","Fullstack",[284,285,286,287,288,289,290,291,292,293,294,295],{"key":240,"name":241,"field":281},{"key":243,"name":244,"field":236},{"key":246,"name":247,"field":236},{"key":249,"name":250,"field":236},{"key":252,"name":253,"field":236},{"key":255,"name":256,"field":236},{"key":258,"name":259,"field":236},{"key":266,"name":267,"field":261},{"key":269,"name":270,"field":261},{"key":272,"name":273,"field":261},{"key":275,"name":276,"field":261},{"key":278,"name":279,"field":261},{"key":297,"name_tr":298,"name_en":298,"sort":299,"specializations":300},"devops-cloud","DevOps 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