[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"me":3,"catalog:en:game-dev\u002Fun-scriptableobject-serialization":4,"config":232},null,{"field_key":5,"field_name":6,"seniority":7,"topic_key":8,"topic_name":9,"spec_key":7,"spec_name":7,"locale":10,"cell_total":11,"field_total":12,"seniorities":13,"topics":17,"specs":130,"samples":147},"game-dev","Game Development","","un-scriptableobject-serialization","Un Scriptableobject Serialization","en",75,2850,[14,15,16],"junior","mid","senior",[18,21,24,27,30,33,36,39,42,45,48,51,54,57,60,63,66,69,72,75,78,81,84,87,90,93,96,99,102,105,108,111,114,117,120,123,126,129],{"key":19,"name":20,"count":11},"game-ai-pathfinding","Game Ai Pathfinding",{"key":22,"name":23,"count":11},"game-input-audio","Game Input Audio",{"key":25,"name":26,"count":11},"game-loop-fundamentals","Game Loop Fundamentals",{"key":28,"name":29,"count":11},"game-networking-multiplayer","Game Networking Multiplayer",{"key":31,"name":32,"count":11},"game-performance-optimization","Game Performance Optimization",{"key":34,"name":35,"count":11},"game-physics-collision","Game Physics Collision",{"key":37,"name":38,"count":11},"game-rendering-pipeline","Game Rendering Pipeline",{"key":40,"name":41,"count":11},"game-state-management","Game State Management",{"key":43,"name":44,"count":11},"gfx-forward-deferred-architectures","Gfx Forward Deferred Architectures",{"key":46,"name":47,"count":11},"gfx-gpu-pipeline-stages","Gfx Gpu Pipeline Stages",{"key":49,"name":50,"count":11},"gfx-post-processing-aa-hdr","Gfx Post Processing Aa Hdr",{"key":52,"name":53,"count":11},"gfx-shading-lighting-pbr","Gfx Shading Lighting Pbr",{"key":55,"name":56,"count":11},"gfx-shadows-depth-precision","Gfx Shadows Depth Precision",{"key":58,"name":59,"count":11},"gfx-textures-sampling-compression","Gfx Textures Sampling Compression",{"key":61,"name":62,"count":11},"gp-ability-cooldown-damage","Gp Ability Cooldown Damage",{"key":64,"name":65,"count":11},"gp-animation-state-locomotion","Gp Animation State Locomotion",{"key":67,"name":68,"count":11},"gp-camera-follow-targeting","Gp Camera Follow Targeting",{"key":70,"name":71,"count":11},"gp-character-controller-movement","Gp Character Controller Movement",{"key":73,"name":74,"count":11},"gp-frame-windows-game-feel","Gp Frame Windows Game Feel",{"key":76,"name":77,"count":11},"gp-interaction-detection-triggers","Gp Interaction Detection Triggers",{"key":79,"name":80,"count":11},"nc-rollback-determinism","Nc Rollback Determinism",{"key":82,"name":83,"count":11},"nc-security-protocol","Nc Security Protocol",{"key":85,"name":86,"count":11},"nc-serialization-bandwidth","Nc Serialization Bandwidth",{"key":88,"name":89,"count":11},"nc-time-sync-tick","Nc Time Sync Tick",{"key":91,"name":92,"count":11},"nc-topology-nat-relay","Nc Topology Nat Relay",{"key":94,"name":95,"count":11},"nc-transport-reliability","Nc Transport Reliability",{"key":97,"name":98,"count":11},"ue-actor-component-lifecycle","Ue Actor Component Lifecycle",{"key":100,"name":101,"count":11},"ue-blueprint-cpp-interop","Ue Blueprint Cpp Interop",{"key":103,"name":104,"count":11},"ue-containers-strings-memory","Ue Containers Strings Memory",{"key":106,"name":107,"count":11},"ue-gameplay-framework-classes","Ue Gameplay Framework Classes",{"key":109,"name":110,"count":11},"ue-modules-build-packaging","Ue Modules Build Packaging",{"key":112,"name":113,"count":11},"ue-uobject-reflection-gc","Ue Uobject Reflection Gc",{"key":115,"name":116,"count":11},"un-csharp-memory-gc-performance","Un Csharp Memory Gc Performance",{"key":118,"name":119,"count":11},"un-gameobject-component-transform","Un Gameobject Component Transform",{"key":121,"name":122,"count":11},"un-jobs-burst-dots-basics","Un Jobs Burst Dots Basics",{"key":124,"name":125,"count":11},"un-monobehaviour-lifecycle-execution-order","Un Monobehaviour Lifecycle Execution Order",{"key":127,"name":128,"count":11},"un-prefabs-instantiate-pooling-addressables","Un Prefabs Instantiate Pooling Addressables",{"key":8,"name":9,"count":11},[131,135,138,141,144],{"key":132,"name":133,"count":134},"gameplay","Gameplay",450,{"key":136,"name":137,"count":134},"graphics-rendering","Graphics \u002F Rendering",{"key":139,"name":140,"count":134},"multiplayer-netcode","Multiplayer \u002F Netcode",{"key":142,"name":143,"count":134},"unity-csharp","Unity (C#)",{"key":145,"name":146,"count":134},"unreal-cpp","Unreal (C++)",[148,166,179,192,206,219],{"id":149,"topic":9,"difficulty":150,"body":151,"options":152,"correct_key":154,"explanation":165},"01a011b4-4473-77fd-b889-4e8ed387a306",1,"In Unity, when you declare a public field on a MonoBehaviour, what happens to it by default regarding serialization?",[153,156,159,162],{"key":154,"text":155},"a","It is serialized and shown in the Inspector automatically",{"key":157,"text":158},"b","It is only serialized if you also add [SerializeField]",{"key":160,"text":161},"c","It is never serialized because it is not a property",{"key":163,"text":164},"d","It is serialized only after the GameObject is instantiated","A public field is automatically picked up by Unity's serializer and Inspector, with no extra attribute needed.",{"id":167,"topic":9,"difficulty":150,"body":168,"options":169,"correct_key":157,"explanation":178},"01a011b4-447d-788a-8f62-384d59ee9d4e","A private field with no attributes is declared on a MonoBehaviour. What is true about it by default?",[170,172,174,176],{"key":154,"text":171},"It is serialized but hidden from the Inspector automatically",{"key":157,"text":173},"It is not serialized and does not appear in the Inspector",{"key":160,"text":175},"It is serialized only in builds, not in the Editor",{"key":163,"text":177},"It is serialized the same way a public field is","Without [SerializeField], a private field is invisible to Unity's serializer — it behaves like a normal C# private field only.",{"id":180,"topic":9,"difficulty":150,"body":181,"options":182,"correct_key":160,"explanation":191},"01a011b4-44a0-7eb7-acf8-c7eec0b3740e","What does adding [SerializeField] to a private field accomplish?",[183,185,187,189],{"key":154,"text":184},"It converts the field into an auto-implemented property",{"key":157,"text":186},"It removes the field from the compiled assembly in builds",{"key":160,"text":188},"It makes Unity serialize and show it in the Inspector",{"key":163,"text":190},"It marks the field as read-only at runtime","[SerializeField] opts a private field into Unity's serialization system, so it is saved and editable in the Inspector despite not being public.",{"id":193,"topic":9,"difficulty":194,"body":195,"options":196,"correct_key":163,"explanation":205},"01a011b4-44a8-7d56-b834-ff60af4b6ea9",2,"A field on a MonoBehaviour is declared as static. Does Unity's serializer include it?",[197,199,201,203],{"key":154,"text":198},"Yes, but only the first instance's value is saved",{"key":157,"text":200},"Yes, static fields serialize like any public field",{"key":160,"text":202},"Only if [SerializeField] is also added to it",{"key":163,"text":204},"No, static fields are never serialized by Unity","Static fields belong to the type, not an object instance, so Unity's per-object serializer excludes them entirely, regardless of access modifier or attributes.",{"id":207,"topic":9,"difficulty":194,"body":208,"options":209,"correct_key":154,"explanation":218},"01a011b4-44af-78d1-90ec-65fb32612dc3","Which of these field declarations will Unity's serializer skip, even though the field is public?\n\n```csharp\npublic readonly int maxHealth = 100;\npublic int maxMana = 50;\n[SerializeField] private int maxStamina = 30;\npublic int[] resistances = new int[3];\n```",[210,212,214,216],{"key":154,"text":211},"public readonly int maxHealth = 100;",{"key":157,"text":213},"public int maxMana = 50;",{"key":160,"text":215},"[SerializeField] private int maxStamina = 30;",{"key":163,"text":217},"public int[] resistances = new int[3];","readonly (and const) fields are excluded from serialization because Unity's serializer needs to write values into the field, which a readonly field does not allow after construction.",{"id":220,"topic":9,"difficulty":194,"body":221,"options":222,"correct_key":157,"explanation":231},"01a011b4-44ca-7a9e-91f3-8ebe0aeb6f78","A MonoBehaviour has 'public int Health { get; set; }'. Will this appear in the Inspector?",[223,225,227,229],{"key":154,"text":224},"Yes, because it is a public member",{"key":157,"text":226},"No, C# properties are never serialized by Unity",{"key":160,"text":228},"Yes, but only if it has a backing field with the same name",{"key":163,"text":230},"No, but only because it is missing [SerializeField]","Unity's serializer only reads and writes fields, never properties — adding [SerializeField] to a property has no effect, because properties are compiled to methods, not fields.",{"fields":233,"seniorities":446,"interview_shapes":447,"locales":452,"oauth":454,"question_count":457,"coach_enabled":458,"jd_match_enabled":458},[234,259,279,296,320,333,352,371,393,412,427,437],{"key":235,"name_tr":236,"name_en":236,"sort":150,"specializations":237},"backend","Backend",[238,241,244,247,250,253,256],{"key":239,"name":240,"field":235},"general","Genel",{"key":242,"name":243,"field":235},"go","Go",{"key":245,"name":246,"field":235},"python","Python",{"key":248,"name":249,"field":235},"java","Java",{"key":251,"name":252,"field":235},"csharp","C#\u002F.NET",{"key":254,"name":255,"field":235},"nodejs","Node.js",{"key":257,"name":258,"field":235},"php","PHP",{"key":260,"name_tr":261,"name_en":261,"sort":194,"specializations":262},"frontend","Frontend",[263,264,267,270,273,276],{"key":239,"name":240,"field":260},{"key":265,"name":266,"field":260},"javascript","JavaScript",{"key":268,"name":269,"field":260},"typescript","TypeScript",{"key":271,"name":272,"field":260},"react","React",{"key":274,"name":275,"field":260},"vue","Vue",{"key":277,"name":278,"field":260},"angular","Angular",{"key":280,"name_tr":281,"name_en":281,"sort":282,"specializations":283},"fullstack","Fullstack",3,[284,285,286,287,288,289,290,291,292,293,294,295],{"key":239,"name":240,"field":280},{"key":242,"name":243,"field":235},{"key":245,"name":246,"field":235},{"key":248,"name":249,"field":235},{"key":251,"name":252,"field":235},{"key":254,"name":255,"field":235},{"key":257,"name":258,"field":235},{"key":265,"name":266,"field":260},{"key":268,"name":269,"field":260},{"key":271,"name":272,"field":260},{"key":274,"name":275,"field":260},{"key":277,"name":278,"field":260},{"key":297,"name_tr":298,"name_en":298,"sort":299,"specializations":300},"devops-cloud","DevOps \u002F Cloud",4,[301,302,305,308,311,314,317],{"key":239,"name":240,"field":297},{"key":303,"name":304,"field":297},"aws","AWS",{"key":306,"name":307,"field":297},"gcp","GCP",{"key":309,"name":310,"field":297},"azure","Azure",{"key":312,"name":313,"field":297},"kubernetes","Kubernetes",{"key":315,"name":316,"field":297},"terraform","Terraform",{"key":318,"name":319,"field":297},"linux","Linux",{"key":321,"name_tr":322,"name_en":322,"sort":323,"specializations":324},"ai-engineer","AI Engineer",5,[325,326,327,330],{"key":239,"name":240,"field":321},{"key":245,"name":246,"field":321},{"key":328,"name":329,"field":321},"llm-rag","LLM\u002FRAG",{"key":331,"name":332,"field":321},"mlops","MLOps",{"key":334,"name_tr":335,"name_en":336,"sort":337,"specializations":338},"database","Veritabanı","Database",6,[339,340,343,346,349],{"key":239,"name":240,"field":334},{"key":341,"name":342,"field":334},"postgresql","PostgreSQL",{"key":344,"name":345,"field":334},"mysql","MySQL",{"key":347,"name":348,"field":334},"mongodb","MongoDB",{"key":350,"name":351,"field":334},"redis","Redis",{"key":353,"name_tr":354,"name_en":355,"sort":356,"specializations":357},"mobile","Mobil","Mobile",7,[358,359,362,365,368],{"key":239,"name":240,"field":353},{"key":360,"name":361,"field":353},"ios-swift","iOS (Swift)",{"key":363,"name":364,"field":353},"android-kotlin","Android (Kotlin)",{"key":366,"name":367,"field":353},"flutter","Flutter",{"key":369,"name":370,"field":353},"react-native","React Native",{"key":372,"name_tr":373,"name_en":374,"sort":375,"specializations":376},"security","Güvenlik","Security",8,[377,378,381,384,387,390],{"key":239,"name":240,"field":372},{"key":379,"name":380,"field":372},"appsec","AppSec",{"key":382,"name":383,"field":372},"offensive-pentest","Offensive \u002F Pentest",{"key":385,"name":386,"field":372},"cloud-security","Cloud Security",{"key":388,"name":389,"field":372},"devsecops","DevSecOps",{"key":391,"name":392,"field":372},"blue-team-incident","Blue Team \u002F Incident",{"key":394,"name_tr":395,"name_en":396,"sort":397,"specializations":398},"qa-test-automation","QA \u002F Test Otomasyonu","QA \u002F Test Automation",9,[399,400,403,406,409],{"key":239,"name":240,"field":394},{"key":401,"name":402,"field":394},"test-automation","Test Automation",{"key":404,"name":405,"field":394},"sdet","SDET",{"key":407,"name":408,"field":394},"performance-testing","Performance Testing",{"key":410,"name":411,"field":394},"mobile-qa","Mobile QA",{"key":413,"name_tr":414,"name_en":414,"sort":415,"specializations":416},"data-engineer","Data Engineer",10,[417,418,421,424],{"key":239,"name":240,"field":413},{"key":419,"name":420,"field":413},"pipelines-etl","Pipelines \u002F ETL",{"key":422,"name":423,"field":413},"streaming","Streaming",{"key":425,"name":426,"field":413},"warehousing","Warehousing",{"key":5,"name_tr":428,"name_en":6,"sort":429,"specializations":430},"Oyun Geliştirme",11,[431,432,433,434,435,436],{"key":239,"name":240,"field":5},{"key":142,"name":143,"field":5},{"key":145,"name":146,"field":5},{"key":132,"name":133,"field":5},{"key":136,"name":137,"field":5},{"key":139,"name":140,"field":5},{"key":438,"name_tr":439,"name_en":439,"sort":440,"specializations":441},"ml-engineer","ML Engineer",12,[442,443],{"key":239,"name":240,"field":438},{"key":444,"name":445,"field":438},"classical-ml","Classical ML",[14,15,16],{"junior":448,"mid":450,"senior":451},{"questions":449,"median_sec":3},20,{"questions":449,"median_sec":3},{"questions":449,"median_sec":3},[453,10],"tr",[455,456],"google","github",27600,true]